The Gatemaze puzzle came about as a part of my first attempts to write (a never completed) text adventure game using my brother's Dragon 32 (an early home computer) in the late 1970's.
This is my first attempt to create a website and I needed something to put on it.
I named it "Gatemaze" © Nick Foley 2009 simply because it seemed appropriate.
I may try to add further samples with time.
I may also incorporate many of the following additional ideas -
Any number of bars on a gate (a one bar gate is a straightforward move).
A zero bar gate as an impenetrable wall (done see sample 0004).
Allow a gate to be reversed through.
Inhibit a gate from being passed through more than once.
Inhibit a paddock from being visited more than once.
User must visit paddocks in a preplanned order (four paddocks could contain the letters G, A, T and E).
If only allowing paddock to be visited once only allow the end of a move to count as a visit.
It could be based on hexagonal or triagular based cells (done see samples 0005 and 0006).
The grid could be any size or shape (done see samples 0001 to 0004).
Develop an application to allow interactive solving (done - for Windows Vista).
It could clearly work on a PDA or other handheld.
On a computer it could be based in three dimensions using cubes (or more dimensions using regular dodecahedrons etc.).